I started to learn Max MSP and Jitter around 2019. Some patches and Max For Live devices I made until 2022 are:
A rain simulation that functions by running quantized noise through a special vocoder bank. I used it later on my debut album (tracks: Sandgeist and h-Alpha; see first link below).
A granular drone sampler based on 2d.wave~.
A VJ device that generates terrain with ground fog and abstract shapes floating above it. It's audio reactive and can be automated in various ways. See GIF below for a demo.
Numerous ports and "emulations" of audio gear such as MOOG SIRIN and the Make Noise Erbe-Verb.
Send me a mail at 25midimusic@gmail.com for a copy of the patches.